Monday 14 March 2011

Games, simulations and virtual worlds: what evidence do we have that they change practice?

While there’s a lot of interest in games, simulations and virtual worlds, and much talk of their potential, there is arguably less evidence about what their benefits are. Where there is evidence, this is often for the feasibility of new pedagogic approaches or of student enjoyment – not necessarily about learning.

The Games, Virtual Worlds and Higher Education Special Interest Group are holding an event on 15th April at the London Knowledge Lab to look at these issues - as part of the event they intend to bring together a body of evidence that develops this situation and starts to make sense of it. The day will combine short presentations with workshop-like sessions, so that evidence about changes to practice can be shared and analysed. For more information on the event and details on how to submit a proposal see this post.

For more information about the Game SIG, see http://www.game-sig.info/?page_id=80